Tomorrow, When The War Began (Part 2: the movie)

August 30th, 2010
Tomorrow, When The War Began poster

This could be anywhere really, couldn't it?

This review is a continuation of Tomorrow, When The War Began (Part 1: the book).

Tomorrow, When The War Began is a welcome change in direction for Australian movies. After the glory days of Australian cinema with iconic titles such as Mad Max, Crocodile Dundee, and Picnic At Hanging Rock, the industry seemed to spiral into a mire of navel gazing, self-indulgent, and boring films (with the rare exception, such as Kenny) This led to a palpable tension between film makers, who were fighting for their integrity in trying to tell uniquely Australian stories, vs. the critics who were arguing that audiences were becoming disillusioned with local movies that may have artistic merit but aren’t popular and bomb at the box office. Hence the hope is that this big budget production (purportedly $20 million) heralds the beginning of a renaissance in locally-produced cinema.

For that reason, Tomorrow has a very clean, “Hollywood” feel to it; the actors look shiny (glossy, even) and glamorous, and besides Chris’s long drawl during his little monologue, the cast’s accents are fairly neutral (at least to my Aussie-tuned ears anyway – international audiences may very well feel strongly otherwise). Ellie, Homer, Corrie, Kevin, Lee, Fi, Robyn and Chris are all competently rendered by their aptly chosen actors, but what I found disappointing – in spite of what I said above – was that the most important character of all was missing: Australia. The story could almost have been set in a small rural town of any country. Because the script attempted to cram as much of the book’s action into the 103 minute running time as possible, there was precious little time for lingering shots of the beautiful Australian outback, or scenes showing the laid-back, rustic lifestyle of the residents of Wirrawee.

The cast of Tomorrow, When The War Began

From left: Lee, Fi, Homer, Ellie, Corrie, Kevin and Robyn

The script is an exacting adaptation of the novel, never quite rising to the level of its source material, and not bold enough to take more than the most trivial liberties to make the story better fit the medium. There’s even a line in the movie where Ellie says that movies are never as good as the book, which didn’t really seem like a joke so much as the writers’ self awareness of the quality of their effort. One particularly low point was a cringe-inducing moment between Ellie and Lee at Chris’s house: the pair are sitting at the window, and Ellie has these few strands of hair in front of her face that she inexplicably neglects, allowing Lee to come in with the stinker “I always used to look forward to geography class” before brushing it aside and kissing her.

Because the script followed the book oh-so-faithfully, there was zero tension for me as I knew exactly what was going to happen next. Jenny quite enjoyed it though, and constantly joined in with the cinema’s refrain of gasps during the pivotal scenes. Maybe if I had watched it with fresh eyes like her I would have enjoyed it much more. Hopefully it does well and brings about a revival of great Aussie movie productions.

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Scott Pilgrim vs. the World

August 28th, 2010
Scott Pilgrim vs. the World poster

An epic of epic epicness indeed.

In some ways Scott Pilgrim vs. the World‘s is like a Pilgrim’s Progress for Gen Y – a modern morality tale about love and self-esteem cleverly masked by fast-moving scenes and dialogue dripping with wit and irony. In order to win the girl of his dreams, Ramona Flowers, Scott must defeat her “seven evil exes” in videogame styled combat.

Scott Pilgrim is directed by Edgar Wright – the guy behind Spaced, Hot Fuzz and Shaun of the Dead – so as you would expect, the movie is a triumph of fan service, pop culture references, comic-book cred and general awesomeness. The unfortunate side-effect of this of course, is that the movie has only very limited appeal to anybody who’s mental age is more than 16 – evidenced by its terrible box office earnings (in spite of largely favourable reviews).

Michael Cera in the lead role is a contentious but unsurprising choice, since he must be the only currently bankable actor with the right amounts of charisma and dorkiness to play the role of Scott. Other highlights were Ellen Wong as Knives Chau, who looks like she stepped right off the pages of a Japanese manga, and Kieren Culkin as Wallace, Scott’s gay roommate, who deadpans all of his (hilarious) lines and steals every scene that he’s in.

Frenetically paced and possessing of the highest meme density of any movie I’ve watched so far, don’t forget to put on your 80′s geek hat when you go and see it.

Here’s the trailer:


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The Legend of Zelda: Phantom Hourglass

August 27th, 2010
The Legend of Zelda: Phantom Hourglass

The game retains the cel-shaded visual style from Wind Waker on Gamecube

I had a minor epiphany while playing The Legend of Zelda: Twilight Princess on the Wii, and it was this: all of the Zelda titles are essentially the same game with different puzzles. About three-quarters of the elements are common to all of the games in the series: Link, the boy with the green clothes and pointy hat (mostly referred to as Link); the eponymous princess; the various races (Gorons, Zora, etc.); the weapons (the sword and shield, bombs, boomerang, hookshot/claw – which tend to accumulate from sequel); and of course the sound effects. The remainder are innovations in either the puzzle design or the interface. As the first Zelda title on the Nintendo DS, it should be patently obvious which way The Legend of Zelda: Phantom Hourglass leans.

Gorons from Phantom Hourglass

Gorons... check.

The question is, are these differences enough to make the game fun? Happily for me, the answer is a resounding “yes!” but I now have a vector for understanding why others might not like it. Zelda is not the franchise for you if the story matters, or you find that familiarity breeds contempt. The Zelda framework here – because that’s what it boils down to – is but the thinnest veneer of gloss holding a bunch of random puzzle elements together, making Twilight Princess seem like Lord of the Rings in comparison. At least it’s better than the Professor Layton games where they make almost no attempt to hide the fact that the “story” is an inconvenience that gets in the way of the game’s brain-teasers*.

Fairies in Phantom Hourglass

Fairies... check.

Phantom provides a fresh take on old favourites, for instance the ability to draw paths for the boomerang, and lots of drawing and tapping puzzles making full use of the stylus interface. The cel-shading graphics style borrowed from Link’s Gamecube outing, Wind Waker, is a love-it-or-hate-it affair but are at least functional and reliably consistent in quality throughout.

The puzzles aren’t at all taxing, and if weren’t for the baffling decision of the game designers to make you play through one of the key dungeons several times throughout the course of the game, would be a rather short adventure. The side quests do provide some challenge for those interested enough to pursue them (I did a few of the easier ones and then gave up).

When all’s said and done, I greatly enjoyed the light intellectual diversion provided by Phantom Hourglass, but came away from it with an empty feeling. I do like my stories, after all.

—-

* I’m not saying that these games are bad, by the way. I actually have both the original and the sequel, and hope to get around to reviewing them soon.

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Tomorrow, When The War Began (Part 1: the book)

August 26th, 2010
The cover of "Tomorrow, When The War Began" by John Marsden

Just look at that comma lurking there, ominously...

The movie‘s just around the corner, and I just so happen to have a copy of the book lying around, so I thought I’d give it a quick read so that I can do one of those movie vs. book comparisons. The Tomorrow series rates amongst Australia’s top young adult fiction, as well as being a common school text, so I have no idea why I haven’t gotten around to it yet. Cultural cringe, possibly.

As the blurb describes, John Marsden wrote Tomorrow, When The War Began to address “a complete lack of interest in reading among his Year 9 students” while teaching English at a school in the Australian bush. Looking at it from a critical perspective, I’d put it in a similar category as Dan Brown’s The DaVinci Code – deeply flawed writing yet with an unputdownable quality of storytelling.

Tomorrow is written from the perspective of Ellie, a well-rounded, level headed young farm girl, who organises a camping trip with a small group of her friends in a deep, secluded area of bush named Hell. While there the town of Wirawee where they live is invaded and occupied by an unknown military force. The group is plunged reluctantly into war, and become guerrillas fighting to free their friends and family, and to save their town.

Whether consciously or not, Marsden created a cast that represents the multicultural melting pot that is Australia – both ethnic and social class – and worked in several slightly preachy episodes of moralising. If you can look past these contrivances, Marsden does otherwise produce a fairly convincing depiction of both an idyllic rural lifestyle (not hard for him I guess, seeing as he actually lives in the bush), and the fear and terror of finding yourself suddenly in the midst of a war.

Tomorrow, When The War Began movie logo

And so the movie. It comes out on Thursday, 2nd September (although I’m a lucky enough to have scored tickets to a preview screening on the Monday prior) and from the trailers, it seems that the producers have taken the safe route and stuck very closely to the book. Practically every scene is accounted for exactly as I remember them. Check it out for yourself:


Look out for part 2 of this review soon…

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God of War 3

August 22nd, 2010
God of War 3

Kratos is one angry dude...

A quickie review of God of War 3 to finish off the week. This game probably deserves slightly more verbiage than I’m willing to dedicate to it, but suffice to say that there are many ardent supporters of this ground-breaking series (often literally) that blends together 3D action platform gaming, excessive violence and Greek mythology.

The game borrows heavily, but largely successfully, from other genres: there are bits of Shadow of the Collossus, Street Fighter, and even bits of Echochrome, all seamlessly integrated into the overall narrative structure. This game closes off the the storyline from the previous games, which sees the “Ghost of Sparta” exacting revenge on the Olympian gods for causing him to accidentally kill his own family.

The plot is driven along by crappy, but mercifully sparse, dialogue and finishes with a climax that leans quite heavily on existentialist claptrap. But the point of the God of War series was never the story; it’s about dishing out retribution with extreme prejudice, and in that sense the game delivers in spades. In this final instalment Kratos is not content with  taking down monsters and gods, but also Titans of such immense proportions that they form entire game levels by themselves.

By the way, was it just me, or did the lyrics for the Ominous Latin Chanting in the final battle sound a lot like “Kratos, Kratos, Kratos, ha ha ha…”?

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