Posts Tagged ‘ nintendo ’

Super Paper Mario (Wii)

July 16, 2010 6:54 pm | No Comments

Super Paper Mario

2D Mario up to his usual tricks...

I’ve been a keen follower of Paper Mario since the original first appeared on the N64. What’s unusual about this franchise is that it’s developed by a third party, Intelligent Systems – unusual because Nintendo is as fiercely protective of its core characters as Disney is of theirs. It’s a pretty smart move though, because the outsider’s perspective gave the designers the ability to poke fun at the parent franchise (the core Mario games), and as a result there’s plenty of hilarious references at the expense of the source material.

For those of you who haven’t heard of this series before, the basic conceit and the primary gimmick is that the characters are essentially flat 2D sprites. Therefore when Mario turns from left to right, he literally flips over like a piece of paper. It’s also different to the parent franchise in that the story plays a much more important role in the proceedings (as evident in the Japanese title of the original game, being “Mario Story”).

Super Paper Mario is the third game in the series – with a single appearance on each of the key Nintendo platforms thus far: Paper Mario on N64, Paper Mario: The Thousand Year Door on Gamecube and now this. Sadly, third time’s not the charm here. The usual schtick has become tired, and is even starting to look a little bit cynical. For example one of the levels pokes fun at geeks – talk about biting the hand that feeds you!

The game suffers greatly from a lack of freshness and innovation – the characters are a bit thin on personality, and the plot was flat (har har). The new gimmick is that now Mario can flip into 3D – at the press of a button the flat 2D background turns into a full 3D world. Except that it isn’t full. It’s sparse, empty and largely devoid of interest or gameplay value other than to force the player to do so at various points just to get past certain obstacles. The game is divided up into sections, mimicking the original Super Mario Bros. “world 1-1″ style of level design, resulting in the majority of the game being a bland and uninspired 2D platformer.

Enemy character designs are unimaginative to the point of being downright bad, and the highly repetitive and very short background music grates after a short time. It also contains a bunch of recycled side-quests from earlier incarnations (e.g. recipes), which are completely superfluous for all except the most obsessive-compulsive fan – it’s a serious step backwards from the fresh, funny and exciting Thousand Year Door.

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Something old, something new

March 14, 2010 8:45 pm | No Comments

New Super Mario Bros. Wii

Woohoo! A new 2D Mario game!

It took me a couple of months, but I finally finished New Super Mario Bros: Wii (all coins on all levels) and had a fantastic time to boot. That’s no mean feat, since I’ve been playing Mario games since the first Super Mario Bros on the NES. The fact that Nintendo has been able to keep this franchise alive, fresh and relevant for 25 years is an amazing achievement that could be too easily overlooked.

While technically an expanded version of the original New Super Mario Bros. on Nintendo DS, NSMBW features new power-ups such as the propeller and penguin suits, and a vastly improved game mechanic, including the ability to save at any time, rather than only when you complete a castle or spend coins, and the removal of the branching world system so that you don’t miss out on significant chunks of the game because you don’t have the skill to complete the level as tiny Mario or something.

The control system is fairly basic: you hold the Wii Remote sideways and use the d-pad and the 1 and 2 buttons to grab/run and jump. Shaking the controller while Mario is in mid-air will make him do a little spin that causes him to hover in the air just a teeny-weeny fraction longer – it’s hard to underestimate how important this little move is! Occasionally, the tilt function will also be called upon to affect certain parts of the environment, such as the angle or direction of a platform.

Each of the 8 main worlds (and 1 secret world) is based around usual themes like fire, ice, sky, jungle, etc. As an old-school fan, I took great delight in seeing levels pay homage to previous Mario games, from the flying airship levels to the little yapping piranha plants, it’s like getting towards retirement age and discovering that your wonderful wife has suddenly turned into a sexy teenage version of herself, and everything that you love about her has become new and exciting all over again (sorry if that analogy sounds a bit creepy!)

Many little touches like those above show Nintendo’s minute attention to detail – they’re not just cranking these out to cash in on the character’s popularity and have really set out to create new and fun experiences. New Super Mario Bros. Wii is another feather in the cap for Nintendo, except that the cap is looking a lot like a full-blown American Indian headdress!

I gotta say though, World 9-7 is the work of the devil.

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Related posts: It’s-a me, Charles Martinet (on cyberseraphic)

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